v0.05 RELEASE (Patch Notes)
Never Ending Witch's Tower » Devlog
Patch Notes Attached as an image because the formatting got screwed up AGAIN!!

Shitty looking text version:
It's March Three, Two Thousand Twenty Five
AND IF YOU CAN BELIEVE IT
IT IS PATCH NOTES, ONCE AGAIN!
This update is seriously "quality over quantity", because although I didn't add much, the main thing I did add was a PASSIVE ITEMS SYSTEM (and also a few passive items). This is pretty crazy imo, and leads to a whole new era for the game!! Check them out below (please.)
ADDED (god i hope these format correctly):
Super Muscaria: This is just the Magic Mushroom from Isaac, straight up.
Double Double Shot: Shoot two shots instead of one!
Option: Get an Option.
Explosive Buckshot: Bullets explode on contact.
Nerd's Scouter: Effect not finalized, currently just makes aim perfect.
- Cute little lobby area that replaces most of the functionality of the excessive main menu options.
- This will look nicer every couple of updates, it just was not a priority this time.
- Ammo Crates!
- A new room reward that refills all of your weapons ammo at once to try and address ammo concerns
- Item Pools!
- The new passives have to have a place to go, so I set up rudimentary pools to randomly drop items in certain scenarios.
- Currently the only active one and only way to get passives is to kill Maynerd and get a Boss Item
- Started retrofitting some UI elements to let them be moved around a little bit.
- A real deal Options Menu is like my first priority for v0.06, so HUD Offset will be able to be changed from there.
CHANGED:
- A lot of internal stuff relating to weapons and items.
- Changed the weapon list from a ds_map to a series of structs so weapons and passives will be compatible as the same list.
- Basically this entire update was just cleaning up backend stuff to make passives work.
- Oh I also changed how the doors to the challenge rooms work. They used to be literal physical objects that moved up and down but now they just spawn a collision box and the visual element is entirely a draw sprite event. Much less janky.
FIXED:
- Hopefully fixed a freeze involving Maynerds axes getting shot into space.
- I say hopefully cus I didn't actually have the time to test his. God I hope I fixed it lmao.
- Fixed the soda machine crash
- This was actually fixed in v0.04 but I forgot to mention it.
- It's currently a bandaid solution because this also makes it so you can get multiples of the same soda, but one less crash means it's worth it.
Files
NEWT v0.05.zip 284 MB
38 days ago
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Never Ending Witch's Tower
A sopping wet twitch-shooting platformer.
Status | In development |
Author | Lauren |
Genre | Action, Platformer |
Tags | 2D, Arcade, Indie, Roguelite, Singleplayer, slimy, sticky, wet |
More posts
- v0.05.5 THE OPTIONS UPDATE32 days ago
- V0.04 is out! (Patch Notes)59 days ago
- V0.03 (Demo 3) IS OUT + Patch NotesDec 18, 2024
- Demo 2 is OUT! (+ Patch Notes)Nov 13, 2024
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