V0.04 is out! (Patch Notes)
Never Ending Witch's Tower » Devlog
Welcome once again to another AWESOME patch notes...
This update is not the biggest but it does have some pretty cool things going for it.
It was mostly a polish-focused update because I submitted this to a few places that could get some eyes on it :)
ADDED:
- Much better animation when you swallow things! It also doesn't stop you to play the animation anymore.
- Added additional UI for digestion progress closer to the player.
- One new weapon (not currently obtainable through drops but like, it is in there!)
- Added awesome new original music to a few places!
- Pocket Items mechanic!
- Pocket items are single use consumables with a wide variety of effects.
- Currently there are three, a Cheeseburger, a Grenade, and a Magic Scroll.
- Added two new moves to Crocodile enemy type.
- Death Roll: if you stay in their effective range for too long they leap out and ensnare you in a terrifying death roll.
- Visceral Hunger: when on low health, they will now seek out the anything they consider weaker than them to eat and heal off of, with potential to gain up to 100 extra bonus health.
- I also made their roaming pattern much less strict and harder to predict.
- My hope is that these enemies feel more like the intimidating bullies they were always meant to be.
- Shooters (blue guys) now start with one of three random weapons!
- On room start, they choose between the 1911, MP5, and SPAS 12.
- Heavy Golems now split into two smaller golems when below a certain health threshold
- I may also give the small Golems something to do other than just walk around, but that's for a later update
- Wizards now have a 1/3 chance to swap places with Newt instead of another enemy.
- APPARENTLY this was already possible, I just made it more likely to happen cus it's funny.
- Created method to take away players sodas.
- This is so you can't bypass the physics showcase room in the tutorial by jumping or air dashing anymore
You can now toggle mouse lock by pressing the L key, and mute the music with the M key. Exciting!!!
CHANGED:
- Removed all music I didn't have explicit rights to use.
- Tbh just better safe than sorry, and better sooner rather than later.
- Added item drops from destroying certain physics objects, as well as to some enemies.
- Made Maynerds death animation explosions less deafening. They now automatically lower to 60% of their gain.
Updated some of the tutorial signage even though I thought it was intuitive enough.
FIXED:
- Fixed a couple crashes and softlocks thanks to help from the Discord!
- Explosions tagged as "neutral" used to just not work. Idk how i missed that for so long but its fixed now.
- You are now able to swat away multiple enemy bullets in one swing with reflect-type melee weapons.
- The main menu was using 25% of my GPU. I have a 4070 TI Super. Anyway it doesn't do THAT anymore.
- Alligators used to be able to fly sometimes. Pretty sure I fixed that though...
- Made the grenade sprite one pixel wider.
EDIT: I don't know why but these patch notes are displaying VERY POORLY on the website, so here's just a text version of them.
Files
NEWT v0.04 RELEASE.zip 284 MB
60 days ago
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Never Ending Witch's Tower
A sopping wet twitch-shooting platformer.
Status | In development |
Author | Lauren |
Genre | Action, Platformer |
Tags | 2D, Arcade, Indie, Roguelite, Singleplayer, slimy, sticky, wet |
More posts
- v0.05.5 THE OPTIONS UPDATE32 days ago
- v0.05 RELEASE (Patch Notes)38 days ago
- V0.03 (Demo 3) IS OUT + Patch NotesDec 18, 2024
- Demo 2 is OUT! (+ Patch Notes)Nov 13, 2024
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