V0.03 (Demo 3) IS OUT + Patch Notes
I finally pried myself away from marvel rivals, so here's an update for you!!
(This one's WAY bigger than the last)
This update contains a lot of new features, none of that sissy "back end" shit, whatever that even means!
This update in particular is very cool to me, because it's the first time I ever get to shadow-drop something I'm working on.
A friend of mine hosts a Twitch show to show off cool stuff from tiny creators (unlike myself who is physically gargantuan).
When she asked if I wanted to run another trailer on her show I realized I more or less had enough content for a new build so I made the trailer, then added like 50% of the new content so the trailer became immediately outdated before I even launched the new build.
Oops...
EDIT: GOD DAMMIT THE SHOW IS ONLY NEXT MONTH
DOUBLE OOPS
//-- PATCH NOTES --------//
ADDED:
- Added the first floor boss: MAYNERD THE ACCURSED DULLAHAN
- This was the one real goal of this demo, but things quickly got carried away
- Related: added defense stat for enemies and bosses
- Added Half Life 2 style Physics Props!!! (This is actually a huge one)
- Added an AWESOME new visual system for blood/slime/other splatters.
- Added water for you to swim in!!
- Added FOUR weapons
- Two guns
- Two melee (these are SUPER cool)
- Two guns
- Added MELEE COMBO'S to one of the swords.
- Added a very cool pause menu!
- Added a fancy new death screen (still very WIP but it's better than nothing)
CHANGED:
- Took away Crocodiles guns (they were too OP)
- Gave Blue Guy's MP5's (its more flexible than that but it's what they all have right now)
- Re-implemented a few old mechanics that broke without me noticing
- Enemies corpses fall in the direction the attack came from
- Bats can be parried after they die or when they swoop at you
- Took away Volley Gun's bouncing projectiles because i messed them up.
- (It was easily the worst weapon anyway)
- Updated relationship between Bat and Blue Guy enemy types
- This is basically imperceptible to the average player but it makes it FEEL much better
- Before, when a bat would pick up a shooter, it would destroy them both and spawn in separate enemies that were made specifically for this interaction, but because they were just copies, they didn't behave 100% the same
FIXES:
- I don't remember there being any hard crashes in the last build
- except for the soda machine crash...
- which I still didn't fix..............
- except for the soda machine crash...
Files
Get Never Ending Witch's Tower
Never Ending Witch's Tower
A sopping wet twitch-shooting platformer.
Status | In development |
Author | Lauren |
Genre | Action, Platformer |
Tags | 2D, Arcade, Indie, Roguelite, Singleplayer, slimy, sticky, wet |
More posts
- v0.05.5 THE OPTIONS UPDATE33 days ago
- v0.05 RELEASE (Patch Notes)38 days ago
- V0.04 is out! (Patch Notes)60 days ago
- Demo 2 is OUT! (+ Patch Notes)Nov 13, 2024
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